Walkthrough

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This page is a walkthrough for LEGO Batman: The Video Game.

Hero Missions[edit | edit source]

"Level 1: The Riddler's Revenge"[edit | edit source]

"You Can Bank on Batman"[edit | edit source]

First, you'll need to defeat some Riddler Goons. Then, grapple up to a catwalk. Then, walk on a tightrope to another catwalk. Now jump to the balcony and climb the ladder to find the first Lego Canister on the very top balcony. Then drop back down the ground to pick up the second Lego Canister that was behind the bar that the second lever opened.

Head to the right. You'll see, in the back windows, a Riddler Henchman or a Riddler Goon holding an innocent bystander. Break through the window and take out the Riddler Henchman or Riddler Goon to free him/her. Continue to the right, clearing the area of thugs and breaking structures and collecting all the LEGO-studs from them. Grapple to the balcony once you've cleared the area out and follow the balcony to the right. Cross the tightrope and make your way around the corner. You'll learn how to use the Batarang--hold the Attack button, then highlight the objects/enemies you wish to attack and release the Attack Button to hurl your Batarang at the enemy.

Once you've taken the enemy on the faraway ledge out, build the Lego pieces on the balcony into a tightrope and use it to cross the gap. Here, on the corner ledge of the theater, you'll find your first costume-change plate. This one will switch you into Batman's Demolition Suit (black). Drop down and take out the thugs on street level. Place an explosive with the Special button, then hold the button to set it off, or you can just let it sit and it will explode eventually. You can place up to 3 Bat-Bombs at once.

Make your way to the right and use the explosives to blow up anything that is shiny. Shiny objects can only be destroyed with explosives. Make your way to the far right then blow up the shiny crates on the back of the truck. With those clear, hop over the truck to enter the next area.

Take the high road as you make your way to the right beating up thugs along the way. You will come to a wide open courtyard-like area. Break the benches and other objects on the right to reveal some dancing bits. Use these bits to build a Robin costume change plate. Have Robin change into the Technology Suit. Now he can operate the green panel located along the far back wall.

Do so to use the remote control car. Drive the small car to the right and onto the yellow and green trap door in front of the window. Once inside, use the car to hit all three switches along the back wall. This will open the door so Batman and Robin can enter the building. Make your way through the building and out the other side to face off against Clayface.

Clayface will rush you with a horde of thugs at the start. Try hitting him by setting an explosive if you still have Demo Batman. If not, you can find a Demo suit to the far right. Hit him a few times and then he'll retreat to the back of the bank. Use Demo Batman to blow up all the skinny Legos which will eventually break you into the caged area Clayface is hiding behind. Once behind the cage, be sure to destroy all the Legos. Use the Batman Boomerang to turn all of the switches green, and the cameras that are flashing red will turn towards Clayface and spray him with gas. It will knock him into the brown cage, defeating him and bringing an end to the level.

"An Icy Reception"[edit | edit source]

You'll begin out front of Ice Cream Factory. Destroy the LEGO objects to the right and left or your starting position. These should produce dancing bits which can be used to build a balloon cannon. Jump onto the pump connected to the cannon to blow up a balloon until it launches at the van of goons and destroys it. This will prevent an infinite amount of thugs piling out to fight you. Destroy both vans this way to clear the area of goons. Wander around to collect and destroy everything. In the back left, you will find more dancing bits which will construct a Robin costume plate. Use this to change into Robin's Magnetic Suit. Use a Batarang to open the gate in the center. Take out the thugs then use magnetic Robin to walk up the metal wall to the left near the giant ice cream cones. At the top have Robin flip the lever a few times then have Batman do the same on the ground level until the entrance to Ice Cream Factory opens for you to enter. Destroy all the LEGO objects near the entrance and then builds a spinner out of the dancing bits. Push the green side of the spinner around to lower the freezing air. Break all the objects to the right and build a Batman costume change plate. Use this to change into the Glide Suit. Now, jump and glide over the gap to land on the back platform and defeat the thugs. Build the bridge for Robin to use to cross with then proceed to the right and use the Batarang to hit the tops of the ice blocks to release them so they shatter on the ground. Build a stairway out of the dancing bits and use this to reach the two yellow valves along the back wall. Have both characters stand on either one of these to stop the freezing air from blocking your path. Continue to the right, defeat the thugs and have the Magnet Suit Robin walk up the wall, take out the guard in the distance with a Batarang and then build a grapple point for Batman. Fight your way through the baddies and then use the Magnet Suit Robin to climb the curvy tube to the far right. Break the couple objects up here then build a small brown box and then push it off the ledge. With the box broken on the ground, use the dancing bit to finish building the sliding platform. It will then begin to move back and forth. Use this to reach the other side then use the Magnet Suit Robin to climb the metal arc and pull the level above the large door. Go through this door. Defeat the Freeze Girls and then use Glide Suit Batman to cross the wide gap. Push the spinner around to move the grapple point to the other side for Robin, then push the spinner the opposite direction to bring Robin to your side. Have one of your characters hop onto the silver valve to turn the ramp into steps, then the other character should climb these and stand on another valve at the top which will allow the first character to climb the steps. Head to the right where you'll find a floor-mounted freeze-ray. Use it to shoot the two noozles in the background then freeze the lava that pours out of them. This will make the buckets hard so you can cross over them. Use the Magnet Suit Robin to climb the wall to the far back and pull the lever. This will raise the grapple point. Grapple high up to the ledge above. Push the block to the left to close the freezing air on the left, then stand on the small levers to the right with both characters to stop the freezing air on right of the door. Head through the door to face Mr. Freeze, whom you will fight.

The battle may seem more complicated than it actually is. Simply run circles around Mr. Freeze as he fires his freeze-gun. After firing it, your character will be frozen for a few seconds. Take this time to hit him, which will be the only moment when hitting him works. When he retreats to his balcony in the back and activates the fan, build another balloon blasting to the near front and use it to destroy the fan. Hit Mr. Freeze a couple more times like before, until he jumps back up to his perch. He should have filled the large buckets on either side with lava but they will have floating platforms in the middle of them. Use the Magnet Suit Robin to climb to the top of these buckets and jump across to pull the levers. This will raise a pair of dancing bits. Build two push-carts with these and push them to the far back to move a large ice cube over Mr. Freeze. Once you've pushed both carts to the far back, the cube will fall on Mr. Freeze and he'll drop down for another fist-fight. Same tactic as always. Circle him until he tires of shooting his freeze ray then hit him to defeat him and end the level.

"Two-Face Chase"[edit | edit source]

Here, the available characters are the Batmobile or the Batcycle, whichever you prefer. You can shoot by hitting the punch button. Drive down the street, destroying all LEGO objects and enemy vehicles along the long way Eventually you'll knock over a van and you'll be instructed to use the grab button to grapple onto the van so you can drag it. Drag the van to the back, where you started. You'll see a chopper's shadow on the ground. Drag the van here and the chopper will pick it up. Now, the two large ambulance trucks will drive away clearing the path to the right. In the next area, you'll need to capture 3 vans in this same fashion. You'll now have a large square of city streets to drive around however. Drive around blowing up all the enemy vehicles and the Lego objects to collect their studs. Knock over each van by shooting it and then drag it to the top right-most corner. You'll need to jump the bridge to reach it. In the back right you'll find the chopper waiting. Capture and drag all 3 vans here and the police trucks will move to let you through to the next section. Now you'll face off against Two-Face in his armored truck. Watch out for the small explosive cars the truck sets out for you, these are the only real treat in the level as they can take you out in one hit. Be sure to get the More Batarang Targets unlock in the back left corner by destroying all the LEGOs there and collecting the red block remaining. Shoot the armored truck until its stunned and then grapple onto it and drag the truck to the lower right hand side under the helicopter which will drop a bomb on it. Do this three times to complete the level.

"A Poisonous Appointment"[edit | edit source]

You'll start outside in Poison Ivy's courtyard. Wander around and clear out all the enemies first. You'll notice that there are a few guys in baseball-type hats that can't be attacked, these guys are on your side so don't worry about them. Once the area is cleared of villainy, its time to do some exploring and break. Head back to the far left near where you started. There is a small garden to the back left where you'll see some off-white dancing bits. Build with these to create batches of plants. Once the plants have grown, destroy them. Build and destroy with all the bits in this garden and a Lego Canister will appear. To leave this area, you'll need to break the fountain in the middle. To do this, you can either finish building the tractor with the plow in the back or you can build an entire new one to the front by destroying all the plants in the garden and then building it out of the bits that appear. Which ever you do, once you have built the tractor, hop into it and crash it into the silver fountain. Now build a costume plate with the pieces there and change into Batman's Sonic Suit. Take this suit to the far right and use it to break through the door and enter the building. In this next area, you'll need the Sonic Suit some more. Use it to blast the three pumps that are keeping the super plants alive. Wander around and take out the next three pumps. If you are having trouble, find the super plants in the back, then follow the tubes back to the pumps and destroy them. Once the plants are clear in the back, storm through and break everything to reveal some dancing bits that can be used to build a Robin costume plate. This will get you Robin's Attract Suit which acts like a vacuum. Begin to find the small Lego pieces that remain on the ground and suck them into your backpack. Once you've collected 25, to the right you'll find a giant monster plant and a contraption to the right of it. Walk up to the machine and blow 25 Legos into the contraption which will then destroy the monster plant for you and allow you to enter the next area. Make your way to the right where you'll find uncover a Batman costume plate by breaking a few things. Use this to change into Batman's Heat Protection Suit. Continue to the right over the bouncing plants to find a section of hot Lego. Use Batman in his new suit to build a tightrope for him and Robin to use. Continue to the right. Here, you'll need to break a lot of things and suck up the pieces with Robin's Attract Suit. Once you have 25, blow them into the Lego contraption to the right and it will make a door so you can leave through. In this next area, destroy the closet doors to the back and build some plants out of the bits. Hop on all three plants you build to create three flowers in the pool of green poison. Use these to reach the Lego Container in the back middle then proceed to the right. Break the plant pots on either side of the door then build a spinner to push which will open the door for you. You'll now face Poison Ivy. She'll hop into one of three giant monster plants while her thugs attack you. Stay clear of the giant plants and throw your Batarang at them. Dancing bits will appear in front of them one at a time. When they do, build the object out of them then it'll explode and take out the plant behind it. Do this to all three plants then fist fight with Ivy until she's knocked out to complete the level.

The Face-Off[edit | edit source]

What you have to do in this place is: you will see a rectangle made out of metal bars, destroy to build a scanning machine, the find a soda machine, destroy, then build with the left over peices, when done; 2 levers will be open, push down the levers, then get the van and drive it through the scanning machine, now you can go through the gate. In here there are lots of small blue balls on the floor, destroy the shiny one in a corner, done that? BUILD! Then get Batman to go on the changing armor machine and stand on a brown square spot where it looks like it can go up, then change to Robin and push the red-green switch around. Now, let Batman fly to the other landspot. Now you use Batman's batarang by holding "Square", and aim at a big thing in the middle of the lazers, now you can go in! Pull the lever and get in the van, stand on the blue spot, using the van, now you can go through the second gate! Ok, so we're in here now, see a dollar ($) platform? Use a vehicle to stand on it now someg will blow up, then...Use Robin to get on the platform, magnet armor right? Good... so go to the left courner and climb up the magnet wall, to pull a lever that sets down a ladder. Get Batman to climb up there (and Robin), now get up there using the monkey bars, you are now at the roof of the building, pull the levers. YOU'RE GOING UP! Destroy the red metal bars and go in, Two-Face is here! Now attack Two-Face twice then go to the left and destroy a shiny acarde toy, build! (once again), you now use Robin to change armor into the attract suit (vacuum) and suck up 25 red, green and yellow objects, and put it into the machine, the machine should build a boat for you, get in it and drive to Two-Face, attack him 2 times again and go through the gate, before that though, build with the left over peices. You can jump across the toxic river, but your buddy is waiting! Go collect him using the boat and bring him to the levers, now you need to glide (as Batman) See 2 levers? One is easy to push but let Robin do that, you glide to the other lever and you both push the lever at the same time. Go in the tiny door to find the boss, see the lazers? Don't touch them, or you will die! Just stand on the blue squares and turn them all green, then the next tiny door will open, now keep on attacking him. There's another boss after you kill Two-Face then kill the Riddler, you are now about to build a shield, break all the gold you can find, and keep on building to make it, make the Riddler shoot it, and he will then jump down, then attack him a few times. Attack his army then attack him a few more times, then attack his army, then he takes control over Two-Face (you need to stun two-face) then Riddler, after 2-3 times you complete the level.

Chapter 2: Power Crazed Penguin[edit | edit source]

There She Goes Again[edit | edit source]

Wander around, beat up and destroy everything you find. In a back alley in the middle, you'll discover a Robin costume plate by breaking some objects. Build the plate and change into the Magnetic Suit. Go to the far right and walk up the wall with it. Pull the lever to lower a ladder for Batman. Climb up above and cross the tightrope. Now grapple straight up and build another tightrope to get across to the other side. Finish building the ladder to climb to the next area. You'll now need to make your way across the rooftops to the right. Battling goons and smashing Legos. Be sure to smash everything so you don't miss anything. Use the variety of suits you find along the way to help you progress. You'll have a mini fight with Catwoman who'll run away afterwards. Keep moving to the right and eventually you'll build two levers for you and Robin to pull which will open a passage way into the building. Break through the windows and follow the balcony around to encounter Catwoman once and for all. This is a pretty straight forward battle. Just follow her around and punch her. There's not much more to it than that. Once you've hit her enough the level will come to an end. and then catwoman will give batman a kiss on the lips.

Batboat Battle[edit | edit source]

Now you'll face off against The Penguin's Supercraft. Use the nearby mines and Batman's grapple ability to drag the mines into the sub. Keep doing this until you've sunk it.

Under the City[edit | edit source]

Beat up the thugs that appear at the start of this level and then destroy the trash cans under the platforms near the back. This will reveal the pieces to build a Robin costume plate. Construct it and have Robin change into the Magnetic Suit. Use this to walk up the wall and pull the lever to lower the ladder so Batman can change into his Demolition Suit. Now use the demo suit to destroy the gate to proceed into the next area. Head through the small corridor into the next large section. Defeat all the thugs and then destroy the Lego objects to the far right and put together the spinner. Have Batman push the spinner and Robin will run to the right and stand next to the red wheel. This can be a bit tricky to get Robin onto the wheel while playing one player. Once he's over there, let the spinner push you back around until the red wheel is on the ground and then Robin will jump on top of it. Now push the spinner around to raise Robin up so he can reach his Water Suit. This will enable him to walk along the bottom of water. Head back to the left and grapple up to the platform. Drop into the pool and walk to the far right through the underwater tunnel with Robin. Hop out of the opposite pool and put the Lego bits together to create a pump. Jump up and down on this pump to drain the pools so Demo Batman can walk along the floor and blow up the silver door which will lead you to the next area. Here, you'll need to climb up onto the top of the box and then build a grapple point. You will then find the Glide Suit and the Magnetic Suit. Switch into both of these. Now cross the gap to the right using either and have both characters stand on the red buttons. This will raise a bridge. Go back to the costume plates and change back into the Demolition Suit and now use the bridge to cross the gap and blow up the manhole. Hop down to proceed. Follow the tunnels to the right and slide down the green ramps. Destroy the boxes on either side of the lower area and finish building the gears into the ramps. Now use the Batarang to hit the valves on the back wall to raise the water. Quickly swim across the water and build the lever in the nook and pull it to turn the ramps into stairs. Make your way through the next area and you'll eventually climb a ladder which will lead you to the boss fight. You'll now fight Killer Croc. This is pretty much a fist fight. You can hit him quite a few times before he retreats to his toxic area and hurls tables at you. Simply dig out the three tables then fist fight him again. Repeat this until Croc has been defeated.

Zoo's Company[edit | edit source]

Start by going straight back and breaking into the building in the middle. Defeat the thugs then smash all the objects and build a costume plate for Batman. Change into the Glide Suit and then break into the building to the front left. Have Robin change into the Magnetic Suit then climb the wall outside and to the front of this building. Smash the windows then build the grapple point for Batman. Have Batman grapple up to this ledge then glide to the ledge to the back. Now jump and glide over the fence to the right and build the tractor out of the dancing bits. Use the tractor to drive through the fence and then through the gate to the left. Fight your way through the hordes of thugs to the right. You'll find a building with a Sonic Suit in it but unable to reach it. Smash the Legos to the left and build a Robin costume plate. Have Robin change into the Technology Suit then build the tech controls on the right side of the building. Glide over the water to the right and smash all the Legos here. Build the spinner near the front of the area and then push it to connect the bridge over the water. Now build a turtle to near the back and then have tech Robin control it via the green control panel to the left. Drive the turtle out of the water and into the building and have it stand on the switch in the middle to open the building so Batman can put on the sonic suit. Now take use the sonic gun on the glass to the far right that is protecting the lever. Pull the lever to open the gate. Make your way onto the boat and defeat all the goons. Smash the wheel and all the boxes to the back to reveal some silver Lego flooring. Now make your way across the water to the right. Use the lillypads to bounce onto the land there and then build a costume plate for Batman. Change him into the Demolition Suit then make your way back to the boat and blow up the silver Legos to enter the boat. You will now battle Manbat. Punch him until he retreats and begins to fly around. When he does, you'll need to smash some Legos in the middle then build a record player. When you have built it, push the spinner to activate it and Manbat will fall to the ground for you to hit some more. He'll retreat after a bit and destroy the player. Defeat his goons and then rebuild the record player and repeat this process until he's been defeated. (If any of this does not work it might be a glich. Turn off X-box 360 system and redo the level.)

Penguin's Lair[edit | edit source]

You'll now battle Catwoman and the Penguin. Catwoman will attack you but won't have any health meter so don't waste too much time hitting her as it doesn't help. Defeat the goons then use a Batarang to target the two spinning turbines above the Penguin. Take them out and you will damage him. Next, he'll start releasing penguin bombs. You need to use the spinner in the middle to divert the penguins into the four power generators on the ground. After you take one out, the Penguin will will start his turbines again for you to hit like before. Now repeat this process until all four generators have been destroyed and he jumps down to fight you. After a few hits he'll begin to fly around. Hit him with a Batarang to knock him back down and hit him until you've defeated him and the story. If you are having difficulty, try turning on the ice rink which is one of the extras.

Chapter 3: The Joker's Return[edit | edit source]

Joker's Home Turf[edit | edit source]

Make your way to the back by breaking through the gate. Use a Batarang to take out the guards on the platform then use it again to hit the supports above to knock a bunch of stuff down. Smash the stuff and build a costume plate for Robin. Change into the Attract Suit and go around and collect 25 spare parts. Put the parts into the Lego contraption and it will build you a hovering vacuum-type vehicle. Use this to suck up all the toxic waste and proceed to the right. Take out the goons and then build some grab bars on the back right wall. Climb the structure and change into the Glide Suit at the very top. Drop down to the left and close up each gas spout but building valves with the dancing bits. Glide over the gap to the left and then build a tightrope for Robin to use. Climb the ladder and get onto the roof. Have both characters jump and grab onto the platform pull it down and smash a hole in the roof. Drop into it and beat all the guards then smash open the door to the left and enter the factory. Push the create off the ledge and then glide straight across the gap to the left and push a second create off another ledge. Drop down and beat up the thugs and suck up 25 more spare Legos and blow them into the Lego contraption to the front right. This will construct a mortar-like devise that will destroy the door to the right. Step back outside and drive the vacuum vehicle inside and clean up the toxic waste. If you clean up every ounce of the waste, including the waste near the start of the level, you can take the vehicle to the far right and a machine will drain it then reward you will a Lego Container. Back in the factory, finish building the gears with the pieces from the creates you pushed off and then pull the levers to open the large door into the next area. Fight your way to the right. Push the creates off the ledges and build a forklift. Build a little platform to the right and then stand on it to stop the toxic gas above. Build a ladder to climb up and follow this ledge to the right and stand on the red lever to stop the second row of toxic gas. Proceed to the right with the forklift and defeat all the baddies. Use the forklift to destroy all the silver creates and then build a spinner. Hop up onto the platform in the back with the lever. Jump to the left and build a spout. Jump back down and push the spinner all the way around to move the spout. Now pull the lever to raise some floating platforms. Make your way to the right and glide to the next platform. Climb to the top and pull the lever to raise a bridge back by the spinner. Head back there and drive the forklift over the bridge. Drive it all the way to the right and park it on the pressure plate to lower a platform. Ride the platform up and follow the ledge all the way to the right and into round tunnel. Use the Batarang to knock down the canisters to the right and build the costume plate for Robin. Change into the Magnetic Suit and walk up the wall to the right and build the small generator. Now push that to the right and back to power the turbine. Glide across the half bridge to the right and finish building it. Walk up the wall to the right and push the spinner to open the door to enter. Here you'll face the Mad Hatter. Hit him until he retreats to his control panel. Break the objects to the left and build the platform. Ride this up to the balcony and stand on the lever with both characters to trigger a trap door to fall out from under Hatter. You'll need to hit him some more, but this time he'll mind control your characters. Simply switch back and fourth between them to hit him while he is controlling the other. He'll retreat once again. Climb the wall with the Magnetic Suit and then walk along the suspended platform to make it fall so Batman can join you and stand on the lever together. This will make Hatter fall again. Now simply rush him and beat him until he goes down.

Little Fun at the Big Top[edit | edit source]

Battle with Harley Quinn. You basically just need to chase Quinn around long enough for her to become dizzy, Then you can hit her. Repeat this for as long as it takes to bring Quinn down.

Flight of the Bat[edit | edit source]

All you have to do is very simple. In the first area, you must destroy everything you can. Soon you will find bombs. After that, shoot the cannons with arrows around them using the bombs. You will find yourself in the next section. There, you will do the same thing, but you must find everything possible to destroy. Once you do that, find the mine(You must switch to robins heli, press B when right over it, the bomb is in between two launchers right after you pass through the bilboard), drag it to the big pipe with fire coming out of it, and let go of the mine. That will destroy the pipe, and continue through the level. Here, you also must destroy everything you see. In the middle of this area, there will be a box type thing. Shoot it until bombs come out (you will need to find all pipes in this area). Destroy the two boxes on the top corner of the lasers, and continue on in the level. Here, you will find Scarecrow. To defeat Scarecrow, you must again, destroy everything until you get the bombs (the bombs are next to a gun an the bottom right of the screen). Once then, you must catch him with the Baticopter(pressing B like with the bombs) and instantly switch to batwing and attack him with the bombs. Hit him with 3 purple rockets till Scarecrow is dead. Watch the cutscene, and then you have beat this level of the game.

In the Dark Night[edit | edit source]

Assemble the bat plane at the start of the level to earn some studs. Make your way to the right and smash the objects to the right of the steps. Finish constructing the platform so it lowers slightly and you can jump up onto it. Leap over the fence to the right to proceed past the toxic waste blocking the street. Smash everything you can and fight your way around to the far right. Killer Moth will retreat into a music club and a van will block the entrance. There's an alley to the left of the club. Destroy all the objects there and build a fan out of the dancing bits. Now smash through the pay phone nearby to reveal a lever which will activate the fan. Use the fan's to be blow high into the air so you can reach the ledge to the left. Follow this ledge back around the left and jump across the gap to the next balcony. Smash your way through in the room up here and destroy all the objects. Now build a spinner from the remaining dancing bits. Stand Batman on the platform just outside then have Robin push the spinner around to raise the platform and Batman on it. Above you will find the Demolition Suit. Change into it and then use this to destroy the van blocking the club entrance and go inside. Inside the club, smash all the objects on the ground level and defeat all the thugs. You'll find some dancing bits near the lower the right that you can use to finish constructing a blue contraption. Push it back against the wall where it will turn into a lever. You should notice the exact same lever object to the left of this one. However, the push tiles are missing a few. In between the two bars you'll find some dancing bits by smashing some objects, this will build a tightrope point high above you. Go back to the far left near the entrance and destroy the objects in between the entrance and the bar. Build a grapple point out of the bits and grapple up to the overhangs. Build another tightrope point at the top which will connect to the previous one you built from the floor. Make you way across the tightrope and then use the demo suit to destroy the blue lighting grids. The pieces of these will fall to the ground. Drop down and finish building the push tiles and then push the lever back into the wall and now pull both levers to open the door. Proceed into the elevator. Upstairs you'll find a dance floor. Defeat all the enemies then smash everything and build everything you can find. You should use the demo suit to blow up the giant silver statue to the right. This will reveal the pieces needed to make a costume plate. Change Robin into the Technology Suit. You should have also built a second matching speaker and a disco ball above the dance floor. Now walk onto the tiles of the dance floor. You'll notice two light up white. You need to stand on both white tiles at the same time. The computer player will do automatically stand on the second one for you. Keep activating the tiles as the light up. You need to get the entire dance floor to light up at once which will raise a robot. Use the tech suit to operate the green panel in the back to control the robot and have it destroy the colored Lego wall in the back. Make your way through this hole with Batman and Robin. To the lower right of the next area, you'll find another costume plate by destroying the dumpsters. Change into the Magnetic Suit and follow the street to the open area in the back. Use the Magnetic Suit to walk along the back wall to cross over the toxic waste. Hop down on the other side and then build a pump to suck up all the toxic waste. Smash the dumpsters to the left and then build a magnetic wall for you to climb. Walk up it and grab the Lego Canister to the left then cross the tightrope to the right. Pull the lever to lower the ladder for Batman. Use the demo suit to destroy the fence to reach the rooftop. Smash all the object here, including hitting the shinny objects up high with the Batarang. Finish building the water pump and have both characters stand on it to extinguish the fire down below on street level. Drop down and blow up the barrier and defeat the horde of baddies. Make your way to the far back and enter the building. Now you'll face the Killer Moth. Start by simply hitting him as much as you can before he takes flight. Now go to the far left and destroy all the objects and build the generator with left over dancing pieces. Go to the back left and smash through the back wall to find the Technology Suit for Robin to change into. Once the left generator has been built and you have the tech suit, use Robin to operate it. Be sure to hold down the grapple button to rev the generator and get it going. Follow the electrical current the back and pull the two levers once they have power. When the lights final come on then go off, Kill Moth will drop to the ground for you to hit him some more. When he retreats, build the generator on the right with the pieces that exploded from the left one. In the room to the far right, you will find a power box you'll need to push back against the wall. This will enable power to reach the generator. Again, use the tech suit on the green panel and hold the grapple button to activate the generator and send power to the levers. Pull the two levers and hit the Killer Moth until he's defeated.

To the Top of the Tower[edit | edit source]

Here you'll face off against Harley Quinn and The Joker. They'll be hiding inside of two bells to start with. You'll need to make your way to either side and get both characters onto the pressure plates. This involves using the Glide Suit on the left and the Magnetic Suit on the right. When both characters are standing on the pressure plate, it will trigger a hammer to hit the bell to make either foe hop out and retreat to a higher platform. Get both, Quinn and the Joker out of their bells and then you'll be forced to fight The Joker's Helicopter. Assemble the water guns by the broken wall and then use them to shoot down the chopper. Once the helicopter is taken down, you'll finally face the Joker himself. Fist fight with the Joker. The only real attack of his you need to look out for is his electric buzzer. If he gets a character with it, switch to the other to hit him and break the stun. Simply hit the Joker until he's been defeated. He will escape and Quinn will be in her Hammer Truck.

Villain missions[edit | edit source]

Chapter 1: The Riddler's Revenge[edit | edit source]

The Riddler Makes a Withdrawal[edit | edit source]

This Level is very simple destroy everything you can until you come upon some bricks. Build a lever, then pull it. A window opens, a man is inside there, he has a qestion-mark on top of his head. (*Hint:People with ? on top of their head symbolizes that you can control them with The Riddler). When you control the man, use the man to push a red n' green pusher, keep pushing until a door opens. Now go through the door. Use clayface to pull a giant orange lorry, so you can pull a lever, get player 2 to pull the other lever. Then go through the door. When you're in the door, step on a button and get player to step on the other, and then you will go up an elevator. On the left of the elevater, monkey bars, use Clayface's high jump to get there, then jump to the ladder, and climb up to go over the gate. Get clayface to pull away all the lorry, till you upon a car, pull the car to the giant orange square button (*Hint) then pull the lever, you are now gonna build a car, just keep on building. (**Hint: Cars can smash through nearly every type of gate) smash the gate. Go to your left and find a door. smash it open, lets go. . Then smash the chairs and use the police car to smash a metal thing now you build a machine to set of the missle, jump on it and boom!(***GHJ2DY) (***Cheat for fast build)

On the Rocks[edit | edit source]

You will now control the Riddler and Mr Freeze. Hold the grapple button to use his freeze ray. You should also note that Mr Freeze features super strength. Wander around and take out all the cops and smash all the objects. In the back left corner you'll find a large metal plate which Freeze can remove. This will give you access to a air duct that will boost you up to the roof. Destroy the two ice cones on opposite sides of one another and build levers out of them. Pull each lever and the door below will open. Drop down and enter the factory. Use Mr Freeze to pull the box out of the round vent and use it to reach the bar above. Shimmy to the right and onto the platform. Defeat all the cops all the cops and drop down on the blue platform. Use the freeze ray and shoot the sparkly areas of the lava to make it harden into a platform. Keep this up until you can target the man on the higher ledge. Stand on one of the frozen platforms and use the Riddler to mind control the cop and have him push the spinner around to raise the lava level so you can leap to the ledge. Build the weird blue vent thing to the left of the sliding door. Now smash it into pieces and use those to build a handle onto the side of the door. Use Mr Freeze to push the door open and head up the stairs. Head to the left and stand on the blue platform. Use the Riddler to control the guy in the glass room. Have him smash the objects and then build a lever. Pull the lever to raise the platform while standing on it. Push the heavy create to the right with Mr Freeze. It will fall of the ledge and break a hole in the ground. Drop into the tunnel below and use Freeze to run through the toxic air. Have him pull the bottom of the vent to make the higher portion fall which will allow you to proceed to the right. Stand on the valve then mind control the guy in the room across the gap. Have him stand on his valve to raise the stairs. Climb over his room and jump to the next platform. Smash the object and build a lever. Pull and freeze the rising lava. Have the Riddle knock on the window to be given access to proceed. Here, you'll face a slue of cops. Battle your way through them. Build a balloon cannon in the center and it'll destroy the blowing air. Run to the back and mind control the guy to push the box off the ledge. Now build a ladder with these broken pieces up to this ledge. Take out all the guards then look at the controls in the middle. Stand on the switches on either side in the color order they appear on in the middle to complete.

Green Fingers[edit | edit source]

You'll now control the Riddler and Poison Ivy. In the front of the main door to the botanic gardens is a bunch of boxes and crates. Smash them all and build a little flower mobile. Use this to smash through the gate on the right. Take out the guards then build a spinner out of broken bits from objects in this small area. Have Ivy jump onto the brown hanging pot in the back then have the Riddler push it the spinner around to raise the pot and Ivy. Hop to the next pot up then to the balcony. Build one portion of a tightrope then jump up and use the grab bar above to shimmy to the left across the gap. Build the other end of the tight rope so the Riddler can reach you. Run around to the left and go through the toxic gas with Ivy, that's one of her abilities. Pull the levers on either side of the gas at the same time to open the door below. Make your way inside. Use Ivy and stand near the edge of the toxic pool to the left. HOLD the circle button to blow poisonous kisses into the barrel of hearts to make a flower platform grow. Do this again on the other side to get the Riddle to the far end. Blow more kisses into the barrel to the right of the massive monster plant. Jump on the mushroom that grows and hold the jump button to bounce high into the air and onto the next red mushroom. Land on the toxic balcony with Ivy and then push the statue off the ledge to smash the monsters cage. Build a Riddler window with the remaining bits and use the Riddler to gain access through the gate. Make your way to the back right side of the garden smashing plants along the way. Be sure to destroy all the plants in the upper right section and start to build a giant monster plant. You'll need to mind control the guy in the back room and have him pull the inside lever to bring out the final pieces after a few stages of building. Once the monster plant is complete, use Ivy to ride it and destroy the gate to the right. You'll now find a pond. Smash the boxes near the entrance and build a swan boat from the pieces. Ride the swan to the right avoiding the mines and crash it through the gate. Hope out of the swan and use the Riddler to mind control the guard on the other side of the fence. Have him smash the toxic gas machines then build a lever to open the door. Proceed through the gate and into the building. Inside, have Ivy walk through the toxic waste and smash the boxes. Build a vehicle out of the pieces and drive it back to the left. Have the Riddler hop into the vehicles which can get him safely over the toxic waste. Use the Riddler on the Riddler window to gain access to the next door. Use Ivy to go through the toxic gas and hop onto the pressure plate in the middle of the first two toxic air streams. This will turn them off. Go through the next one with Ivy again and climb the ladder and stand on the button up there to turn off the of the last toxic air. Proceed through the tunnel and to the right. Defeat the guards, then blow Ivy's kisses into the barrels to grow tall flowers. Jump up on these then up above onto the ledge. Destroy the canisters and use the bits to add onto the elevator below. Drop down and finish building the elevator with parts from broken objects then have both characters stand on the elevator buttons to ascend. Hop onto the middle power box to activate the light in the center. Now use the Riddler to mind control the guy in on the platform to the left. Have him push the statue off the ledge. Build the generator with the dancing bits then stand on the left box to turn on the left light. Use Ivy to smash up all the plants in the back garden filled with toxic air. Build the pump and jump on it to raise the generator on the right which will power the box. Stand on the right box now to turn on the final light to complete the level.

An Enterprising Theft[edit | edit source]

You'll now take control of the Riddler and Two-Face. Fight and smash your way to the right. Build a spinner in front of the escalators and push it around to make them switch direction. Climb the escalators and head to the back left. Destroy all the objects to the left of the door then build four colored switches. Stand on them in the following order; blue, red, yellow, green. This will open the door for you to enter. Use Two-Face and his guns to take out the guards on the ledge. Climb the ladder to the left and mind control the guard in the room with the Riddler and have him pull the lever inside. This will raise the toxic waster level in this room. Have no fear, Two-Face can swim in the waste without taking damage. Swim to the platform to the lower left then build the small generator onto the wall. This will give power to half of the exit door. Now swim to the far right and smash the object on the platform then build the second generator and push it back to the wall to activate the other half of the door. Swim over to the door in the back right and leave this room. Build the object next to the entrance then finish building it with Two-Face standing in the toxic waste behind. Now mind control the guard in the back room and have him operate the green panel. This will then put you in control of a black robot. Walk the robot to the right through all the laser and it'll destroy the laser control. Head to the right to find a large open room. Climb up the platform to the back left and have Two-Face smash the generator. Drop down and pull the lever that is revealed to find a vacuum like hover machine. Drive this over all the red pressure plate around the center of the room to open the dome. Go into the dome and push the spinner around to extend a platform. Climb back up onto the back ledge and now cross the platform and smash the generator to open the door to the right. Head through this door. Make your way to the center of the next room. Stand on the pressure plates in the color order they appear on the three screens from left to right. Smash the boxes that appear and building the strange object in the middle. To the back left, use the Riddler to mind control the guard to pull the lever. This will raise more bits to build with in the middle of the room. To the back right, use Two-Face to wade through the toxic waste and pull the lever to reveal more pieces in the middle. Finish building what turns out to be a giant robot and hop into it. Use the mech to destroy the four coils on each of the power generators. Walk up the back center to end the level.

Breaking Blocks[edit | edit source]

Here you'll be Two-Face and the Riddler again. Fight your way to the right and mind control the guard on the other side of the fence. Have him smash the red objects this build some dynamite and a detonator with them. Jump onto the detonator to set off the dynamite and blow a hole in the fence so your two villains can enter. Smash more Legos by the tractor to and finish building it. Drive to the left and smash the silver create blocking the grab bars on the back wall. Climb up and build the generator and the tightrope point. Activate the generator then slide down the tightrope to the left. Run along the ledge to the far left and shoot the lock with Two-Face to lower a ladder. Build and activate another generator to blow up the light in the middle. Build a super Riddler control seat with these spare parts and hop into it. You will gain control of the helicopter with this. Use the chopper to destroy the bank doors and then drop down and enter them. In the bank, break the objects in the middle by the windows and build two spinners. Push each of these around to raise the door on the other side of the glass. Mind control the guard on the right and have him go to the far left to pull the lever and open the gate. Proceed down the hallway to the right. Shoot the green control panel with Two-Face then break the objects in the now open cage. Build a block of gold and push it all the way down the hallway and through the lasers. Smash all the objects in the next room and build a spinner. Have Two-Face run through the toxic waste and stand inside the elevator while the Riddler pushes the spinner which will raise the elevator. Once on the balcony, shoot the lock to lower a ladder for the Riddler to climb. Mind control the man in the small room and pull the lever to proceed. Fight and smash your way through the next room. Use Two-Face to get through the toxic gas then pull the lever and push the block of gold onto the plate to stop the gas and let the Riddler through. Hop onto the red valves to the back left to lower the lasers then shoot the green panel in the back to kill the next set of lasers. Inside the vault, use Two-Face to walk through the toxic in the back left and pull the lever. Head to the right and mind control the guy in the room to smash then build a ladder to exit this room. Smash the objects above then build a spinner. Push the spinner around to open the door and drop into the other room and pull the lever. Build the giant robot in the middle of the vault and use it to kill all the guards and then destroy the gate to the vault. Hop out of the giant robot and into the vault to complete this story arc.

Chapter 2: Power Crazed Penguin[edit | edit source]

Rockin' the Docks[edit | edit source]

You will now control the Penguin and Bane. Bane has super strength and can lift anything with the orange handles on it. The Penguin can float in the air by holding the jump button and can release penguin bomb with the grapple button. Use one of these to destroy the silver fence to the right. Defeat the police down below and then have Bane toss the back of the swat truck aside. Hop into the cap of the truck and drive it around to the right. You'll find a pressure plate to the far right by the water front. Park the truck here to open the gates. Smash the Legos by the entrance and build a fan out of the pieces. Now have the Penguin ride the air up to the platform above then leap and float to the right across the gap. Hit the thin stick to lower a ladder for Bane to climb then have Bane toss the dumpster aside. Continue along the platform to the right then drop down. Bane can also walk through toxic waste so have him wade through it and pull open the manhole to drain all the waste. Continue to the right and then have the Penguin use a bomb to destroy the silver objects down the alley next to the large boat. Build a handle onto the side of the boat and have Bane pull the boat all the way forward until the ramp falls for you to use. Make your way up and over the boat to the opposite dock. Fight your way through the sailors and use a penguin bomb to destroy the gate and have Bane toss the giant boxes aside until you find the doorway in the back right. Go to the right and have Bane walk through the toxic waste to pull the lever. Go to the right and pull the lever so the crane will retrieve a box for you. Smash the box a few times then finish filling in the power cable with the spare pieces. Head to the left and pull the lever to send power to the elevator then go back to the right. Have the Penguin ride it up and send a penguin bomb to the right to destroy the suspended create. Drop down and take out the SWAT guys then build the satellite with the pieces to complete the level.

Stealing the Show[edit | edit source]

Catwoman will now join the Penguin. She has a whip, can double jump and can access the windows with the purple hearts on them. Hop up onto the chimney and build the tightrope point. Use the Penguin to jump and float to the rooftop to the right and build another one for Catwoman to cross. The fans to the right will prevent you from walking across the roof. Instead, you'll find a ladder in the lower portion of the screen. Climb down and float over the gap to the right with the Penguin and pull the lever. This will stop the fans so Catwoman can catch up. Have her knock on the window with the hearts to have the guard open the gate for you to pass through. Head to the right and jump up with Catwoman. Destroy the boxes then build create out of them and then push the create off the ledge so the Penguin can build a fan and reach your roof. Have the Penguin destroy the silver Lego with a bomb then build a platform from it. Ride it up to the next rooftop. Here, you'll face a Police Helicopter. You need to stand on the button near the helicopter to blow a bomb up at it. Do this three times to destroy the chopper then build a ladder from its pieces. Make your way across this rooftop to the right and drop down to the next. To the left you'll find two pressure plates, stand on both of these to activate the fan. Use the air from the fan to reach the platform. Now double jump to the roof with Catwoman and defeat the guards. Smash the near by boxes and then build a spinner out of them. Push it around to raise the platform with the Penguin on it so he can reach the roof. Head to the right to find another large fan. To the bottom of the screen you'll find a ladder that leads to a balcony. Break the boarded up window here to reveal a lever which will rotate the fan so its facing up. Climb back up and use the fan to propel you to the next roof. To the left you'll find two levers. Pull them both and then push the gargoyle off the ledge to break into the museum. Inside the museum, travel to the right and use Catwoman to jump over the lasers and destroy power box on the wall. Keep going to the right and send a penguin bomb into the purple chute in the middle of the glass door. It will destroy the controls and open it for you. Pull the lever inside to undo the lasers back to the left. Head back into this room and ride on the giant dinosaur skeleton. Take this all the way to the right and smash through the barrier of boxes. Head up the stairs at the far end to the balcony. Head to the left and smash the objects near the lasers. Build the spinner and push it around with the Penguin to block the lower lasers so Catwoman and sneak through. Push the the spinner some more to move the statue further to block the second set of lasers. Now use Catwoman to sneak through this set then leap over the last laser and destroy the generator to them all. To the left you'll find the diamond exhibit. Go to the back left side and double jump to reach the ladder. Smash the painting and build the rest of the ladder so the Penguin can get up there. Smash the second painting and pull the lever behind it to raise a wall inside the security room of the diamond. Use the Penguin to float to the platform to the right and pull the lever there to raise another wall. Now, send a penguin bomb marching into the diamond's room and it will bounce off the walls and destroy the control panel and free the diamond up for the taking.

Harboring a Grudge[edit | edit source]

Here you'll have control of the Penguin and Killer Croc on their respective water crafts. The Penguin's sub can go under water by pressing the jump button and can use torpedos by collecting them from the purple outlets around the level. Croc's machine can drive through toxic waste. You'll need to blast your way around and find the torpedo dispenser then use them to take out the turrets blocking the gates. You should also use the torpedos to destroy the yellow toxic drums which will clear out the water for the sub to move around more. Use both vehicle's techniques to navigate the level. Eventually you'll face off against a small police navy on the water. Quickly switch to Croc and drive him to the back left and into the toxic waste to bump into the switch on the wall. This will open the torpedo dispenser for this area. Switch back to the sub and collect torpedos. You need to break the barriers around the large police boat first. Hit each one once to expose the three weak spots. Now get some more torpedos and hit the weak spots. Finally, just shoot the large boat until it sinks and the level is completed.

A Daring Rescue[edit | edit source]

Here you'll have Croc and Penguin at your disposal. Use Croc to walk through the toxic waste down the back tunnel and build a power generator. Pull the lever to activate it once it's complete. Head to the left and have Croc remove the door then have the Penguin leap and float across the gap to the left and turn on the generator there. This will unlock the door near the start of the level. Head back there and go through this door. Defeat the enemies then hop into the yellow tube to pop out on a platform. Float across the gap to the opposite and build the tightrope for Croc to use. Hop into the green tube to appear above then break the wall and jump into the red one to pop out on the other side. Head to the right and have Croc rip the door off the wall and proceed through the tunnel Drop down and smash everything you see. Now build a giant alligator in which you can ride on. Take the alligator to the right and bite all the enemies that get in your way. You'll eventually come to a dead end for the gator but you can hop off and go through the blue door. Lift the door off the crawl space then smash the lid on the tube. Hop into the tube with Croc and he'll sink to the bottom. Walk to the right then climb out of the tube and remove the door on the crawl space to the left. Switch back to the Penguin and send a Penguin bomb through the lower crawl space and it'll pop out above and destroy the silver Legos. Build a fan out of the fallen pieces and ride the air upwards. You'll pop out in a bathroom. Defeat the cops then exit through the door on the right. Pull the safe from the wall on the far right of the police station. Pull it left until it opens. Stand on the stuff that spills out and hop on top of the safe. Jump over the bars and pull the lever to lower the bars and unlock the red door. Enter the red door to find yourself in the prison. Break into the third cell and smash the insides and build a fan out of them. Ride the fan to the balcony and pull the lever. Stand on the two pressure plates at the same time inside the elevator. Head to the left and climb up the ladder with the Penguin. Float to the other platform and pull the lever to make an object drop. Build a bomb out of it and push it down the stairs and it'll free Catwoman and end the level.

Arctic World[edit | edit source]

You will now once again control Catwoman and the Penguin. Make your way to the right. Climb the ice with Catwoman and build a ladder for the Penguin. Drop down on the other side of the ice and continue to the right. You'll eventually come to a dead end where you need to build a bulldozer out of bits from blocks of ice. Once you've constructed the dozer, drive it to the left and smash ice with it. Inflate the bridge and continue left. Break the ice wall then park the bulldozer on the lift and build the lever next to it and pull it to raise the bulldozer. Now Drive it up the steps to smash through the ice to gain access to the interior of the building. Fight your way into the building. Smash the Legos in the back left and finish building the push tiles. Then push the lamp around and into its position where it will melt the ice and reveal a heart window. Have Catwoman knock on the window and the guy will open the giant door for you. You'll slide down a tunnel. Simply try to pick up as many studs as you can. In the large room, you'll need to rotate the laser beam to the left so power the two generators on that side. Then build the laser opposite of it once it has been freed from its ice. Turn this one to hit the other two power receptors on the right. Now have Catwoman jump and hang from the grab bar to the right. This will activate some stairs for the Penguin to climb. Switch to him and run around the ledge to the left. Break the Legos there and build a tightrope point that Catwoman can use to reach the ledge. Pull the two levers at the same time to finish this

Chapter 3: Joker's Return[edit | edit source]

A Surprise for the Commissioner[edit | edit source]

Uhh, how do you unlock this level??!! Here you will take control of Harley Quinn and the Joker. Harley can double jump so have her jump up and grab the bar to the right and jump into the high corridor. The Joker will take the lower one. Make your way to the right by switching between characters and helping the other proceed by either standing on pressure switches or by smashing and building something. Have Harley drop through the hole at the far right end to rejoin the Joker's side and continue to the right further into the amusement park. Fight your way through all the cops on your way to the ferris wheel to the far right. Use the Joker's hand buzzer by pressing the grapple button to jump start the machine with the fan on it to blow the door off the shack. Have either character stand in the red cart of the ferris wheel while other jumps on the pressure plate in the shack. This will spin the ferris wheel so you can hop off onto the roller coaster track. Head into the tunnel to the right. Follow the tracks to the right and use Quinn to jump up on the platform and pull the lever. This will lower the ladder for Harly to use. Continue to the right and jump start the machine with the Joker's buzzer. Ride the platform up and smash the fence. Build a tightrope point and a box to stand on then use the tightrope to cross the gap. Jump up to the platforms with Quinn then pull the lever to lower another ladder for the Joker. Jump start the machine to the right to send a roller coaster smashing through the rocks so you can proceed through this tunnel. Make your way to the far right of the next area. Hop into the ice cream truck and use it to smash all the Legos to the bottom of the screen. Build a cannon out of them to destroy the gate of the shack. Head into the shack and smash everything. Three colored lights will appear. Outside to the right, jump on the matching colored plates in the same order, blue, red, yellow. Now pull the lever to open the large gate. Now you'll face Commissioner Gordon. Fight him and his cops until you've hit Gordon enough so he retreats. Jump start the motor of the crane with the Joker and hop into the crane once the police van arrives. Use the crane to pick up an explosive teddy bear and drop it onto the truck. Once the truck is destroyed, Gordon will drop down to fight some more. Hit him a couple more times and another truck will arrive. Repeat this process until Gordon has been defeated. Then you go and jump and jump

Biplane Blast[edit | edit source]

You'll now be control the Joker in his helicopter and the Scarecrow in his biplane. Fly around and destroy all the rooftop objects. To the back left you'll find a mine dispenser. Use the Joker's chopper to tow it and swing it at the vans to the right, you'll see a target on them. Fly to the right into the next area. Clear all the rooftops here and you'll discover a Scarcrow torpedo dispenser. This is different from Batman's. The Scarecrow's torpedos will confuse enemy targets into shooting their own things. Pick up these torpedos and hit the missile turret near the barrier of fans. The turret will then shoot the fans down for you so you can proceed. Again, new area, clear off the rooftops. Here'll simply need to shoot the clock barrier until it explodes and the wall falls over. Proceed into the next area and destroy everything in sight. Hit the two missile turrets with a pair of Scarecrow torpedos then grab a mine with the chopper and use it to destroy the silver barrier behind the bricks. Finally you'll square off against a large police chopper. Head to the left and break through the billboard. There you'll find a mine dispenser for the Joker to use. Tow these mines to the turret generators in the back. Hit it with a mine to make a missile turret pop up. Now switch to the Scarecrow and pick up some torpedos and hit the turrets with them so they shot the police chopper for you. Now repeat this for the second missile turret to hit the chopper again. Lastly you'll need to simply shoot the chopper until it goes down to complete the level.

The Joker's Masterpiece[edit | edit source]

Now you'll control the Scarecrow and the Joker on foot. Defeat all the security guards and push the two brown pillars on the steps to the left back into a locked position. Hop over the railing to the left of them and assemble the small machine on the platform and a lever will reveal itself to you on on of the brown pillars. Have the Joker stand on the platform while the Scarecrow pulls the lever to raise the platform. Now Jump start the machine to raise it more and just to the platform to the right. Follow the balcony around and smash the connectors that hold the chandelier up. It will fall and you will be able to build a ramp for Scarecrow to walk up. Have Scarecrow knock on the Riddler's window and the guard will open the doors for you. Head up the stairs and defeat the guards. Build the spinner to the right and push it around to reveal a machine. Jump start it with the Joker to open the cell and corridor to continue down. In this next large room, use the Joker to head up the stairs and through the toxic gas. Head to the right and up the next set of stairs and build the fan on the wall to blow half the gas away. Now head to the far left through the gas. Smash the black box then pull the lever to release the laser down below. Drop back down and break the tile paintings and then finish building the push tiles. Now push the brown box back against the banister so the Scarecrow can hop up onto the balcony. Smash the tables and build some grab bars on the wall. Use these to reach the top of the brown pillar and then have the other character push it to the right. Hop over to the ledge and build the fan to blow away the rest of the gas and open the doors. Head through the doors. Clear the room of all the guards, then smash the three paintings on the right. Now break the two black gargoyle like objects to the back and build a spinner from them. Push the spinner around to lower the platform. Quickly hop onto it and ride it up to the ledge and break the objects here and build some grab bars. Use these to get over to the ledge on the right and pull the lever which was activated when you smashed the three paintings down below. Build a machine out of the pieces that appear and then jump start it with the Joker to open the elevator and take it down. Smash the boxes to the right and build a small ramp out of them. Use this to jump over the fence to the right. Pull the lever on the right to raise a box. Push the box along the tiles and into the small contraption. Jump start the machine nearby to activate the conveyor belt. Hop into the toxic with the joker and smash the objects to the back left then build a second box out of them. Pull the lever to raise this box. Now hop out of the waste to the back and jump into the crane controls. Pick up each box and drop them onto the two pressure plates to extend the bridge for the Scarecrow to cross. Use the Scarecrow to knock on the Riddler window and the guard will open the doors for you.

The Lure of the Night[edit | edit source]

Now the Joker will team up with the Killer Moth. Smash the garbage to the right and build a fan. Ride the air from this up to the balcony. Climb the ladder and hop down to the rooftop. Follow the path around to the right. Use the Moth to float to the balcony across the way and then build a tightrope for the Joker. Cross the second tightrope and jump start the machine to raise the awning. Make your way across this awning and leap to the next ledge which is a busted out building. Push the color box off the ledge and build the explosive and plunger out of it on the ground then set it off to clear the barrier. Fight your way through the epic battle of thugs and police. Smash a blue box to the back left and build the bottom portion of a ladder. Climb this and jump start the machine with the Joker. Ride the platform up and ready to the right taking out all the cops along the way. Smash through the TVs in the back and have the Joker grab onto the bars while the Moth stands on the plate to raise it. Send the Joker over the fence to the right and have him jump start the machine to reveal a pile of parts. Build a helicopter out of these and proceed to the right destroying everything along the way. Bust through the gate of the park at the end. Kill all the cops then smash the plants to the back left and build a ladder. Climb up the tree and head across the bridge with the Moth. Float from one platform to the next and break the ladder free here. Push the statue off the platform then switch to the Joker and build the spinner in the toxic waste on the ground open the door. Make your way to the right. You'll find a huge purple and green box in some toxic waste. Break it open and build a giant Joker-like robot drive it to the right and smash through the barrier. You'll now need to destroy three police trucks. Wait for the hatch to open then rush it to smash the truck. Take out all three in this manner to complete the level.

Dying of Laughter[edit | edit source]

Harley Quinn will join the Joker for his last caper. Fight your way through the cops then jump start the machine in the back right to make the motor explode. Build a little cart on wheels from the parts and push it to the left. Have Quinn hop on top of it once it locks and raises into position. Jump for this to the small grey platform above the statue. This can be frustrating if you are timing your double jumps incorrectly.Also there is a way to make another platform over by the generator to help. Practice makes perfect. Jump from platform to platform. Build the tightrope point and cross the tightrope. Knock the ladder down for the Joker then have him climb up and jump start the machine. This will lower a platform. Stand on it with both characters to trigger it to rise. Make your way to the right and use Quinn to double jump into the small alcove. Follow it around the build the tightrope point so the Joker can climb and cross the gap. Continue to the right. Build the strange hanging thing and double jump the gap to the other side. Defeat the cops then build the platform for so the Joker can cross. Jump start the motor to open the door and climb the ladder. Use Quinn to jump onto the platform to the left and pull the lever. Use the bridge that lowers and smash the gears on the other ledge then build some bars for the Joker to use to climb up . Have both character make their way back across the bridge to the hammer and stand on the pressure plate to make it hit the bell. This will shatter the shatter and you can build a coil from the pieces. On the right side, have Quinn jump up on the lone platform to the far right. Smash the gas tank and build a suspended platform. Get the Joker to stand on the lower platform then hop onto the higher with with Quinn to raise the Joker so he can hop onto the hammer part. Join him and ring the second bell and build the second coil from the shattered statue.